MIT licensedClaude Code pluginCodex skill223 recipes37 runnable studies

Turn an idea into a 3D scene worth exploring

One sentence in. An interactive Three.js scene out, built from 223 recipes and checked against frames your agent actually rendered.

A workflow, not a template dump

Ten steps from intent and object reasoning to construction routing, first view, meaningful behavior, run-and-inspect, refinement and honest reporting. Small edits use only the steps they need.

✓ Verified claim:https://github.com/viettranx/3dviz-pro-max#how-it-works

A catalog your agent can search

223 recipes across 24 directions, from environments and characters to anatomy, linear algebra, robotics and astronomy, plus 440 knowledge records and 37 style profiles.

✓ Verified claim:https://github.com/viettranx/3dviz-pro-max#what-ships

Frames, not assurances

`capture.py` drives a built scene through named views and clicks, writes PNGs and the console log, and flags near-black or wall-filled views so the agent fixes what it sees.

✓ Verified claim:https://github.com/viettranx/3dviz-pro-max#how-it-works

Runnable starting points

A Vite and Three.js scaffold with color management and tone mapping, five rigs for orbit camera, sun, night lantern, studio and post, and 22 proved kit blueprints.

✓ Verified claim:https://github.com/viettranx/3dviz-pro-max/blob/main/skills/3dviz-pro-max/templates/README.md

37 studies you can open

Crafted worlds, lighting studies, anatomy and physiology, mathematics, physics and mechanisms. Each study ships its generation prompt, controls, sources and limits.

✓ Verified claim:https://github.com/viettranx/3dviz-pro-max/blob/main/examples/README.md

Facts need sources

Factual explanations are researched before modeling and cross-checked against the rendered scene, and animated decoration is never passed off as a simulation.

✓ Verified claim:https://github.com/viettranx/3dviz-pro-max#what-it-is

Feature Gallery

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3Dviz Pro Max landing hero: Turn an idea into a 3D scene worth exploring, over a low-poly village scene

3Dviz Pro Max landing hero: Turn an idea into a 3D scene worth exploring, over a low-poly village scene

3Dviz Pro Max landing hero: Turn an idea into a 3D scene worth exploring, over a low-poly village scene

Install the skill

Copy or symlink the whole skills/3dviz-pro-max folder into your agent's skill directory, or load the repository as a Claude Code plugin.

Describe the scene in one sentence

Ask for what you want to explore. The agent reasons about the objects, routes to a kit, a recipe or custom construction, and builds a first view in your project's stack.

Inspect and refine

The agent captures real frames from named views, refines by subject and evidence, and reports what was built versus what was observed.

Built with AgentKit

3Dviz Pro Max is built around one rule: an agent should look at what it rendered before it calls a scene done. Its maker, viettranx, turned that rule into a ten-step workflow. Decide silhouette, parts and behavior first. Reuse a proved kit when it fits, adapt or author when it does not. Run the scene, capture real frames, and refine from what is on screen. The catalog behind it was assembled with evidence, with 451 sources and 3,599 evidence events kept in a public archive. The project went public on 2026-09-10 under MIT, with Claude Code and Codex plugin manifests and a landing page whose counters are computed from the repository itself.

Technology Stack

Three.jsBlenderglTFViteReactTailwind CSSTypeScriptPythonPlaywrightClaude CodeCodexCloudflare PagesCloudflare R2
“
“Turn an idea into a 3D scene worth exploring.”
The 3Dviz Pro Max teamSource: https://3dviz.dev/

What's shipped

  1. Guide model construction and deformation (opens in a new tab)

    Advisory guidance to separate blockout, structural detail and surface finish, revisit rig ownership after geometry edits, and diagnose solver, skin and attachment behavior separately.

  2. Phone-friendly Show 3D modal (opens in a new tab)

    On small screens the study dialog fills the viewport and the embedded study hides chrome that covered the model.

  3. Surface continuity and material direction (opens in a new tab)

    Guidance for choosing continuous skin, layered coverings or articulated parts, and turning material references into part assignments and palette relationships.

  4. CSS-3D cube logo (opens in a new tab)

    The landing page gained a CSS-3D cube logo with a one-turn load animation.

  5. Daylight landing polish and catalog tabs (opens in a new tab)

    Daylight visual polish, catalog tabs, loop motion and brand assets for 3dviz.dev.

  6. Initial public release (opens in a new tab)

    3Dviz Pro Max goes public under MIT with the skill, catalog, kits, 37 runnable studies and Claude Code and Codex plugin manifests.

Live status

Operational
Successful checks (30 days)
99.20%
Last response time
177 ms
Last checked (UTC)

Recent checks · oldest to newest

  1. 2026-10-20T22:54:00.839Z: Operational, 161 ms
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1383 recorded checks in 30 days. Availability reflects sampled checks, not a continuous uptime guarantee.

Ready to experience it?

Free and MIT licensed. Works with Claude Code and Codex. Playwright for frame capture and Blender for higher kit tiers are optional.

Independently operated by the maker; built with help from AgentKit; listing does not imply endorsement or guarantee.