Turn an idea into a 3D scene worth exploring
One sentence in. An interactive Three.js scene out, built from 223 recipes and checked against frames your agent actually rendered.
A workflow, not a template dump
Ten steps from intent and object reasoning to construction routing, first view, meaningful behavior, run-and-inspect, refinement and honest reporting. Small edits use only the steps they need.
A catalog your agent can search
223 recipes across 24 directions, from environments and characters to anatomy, linear algebra, robotics and astronomy, plus 440 knowledge records and 37 style profiles.
Frames, not assurances
`capture.py` drives a built scene through named views and clicks, writes PNGs and the console log, and flags near-black or wall-filled views so the agent fixes what it sees.
Runnable starting points
A Vite and Three.js scaffold with color management and tone mapping, five rigs for orbit camera, sun, night lantern, studio and post, and 22 proved kit blueprints.
37 studies you can open
Crafted worlds, lighting studies, anatomy and physiology, mathematics, physics and mechanisms. Each study ships its generation prompt, controls, sources and limits.
Facts need sources
Factual explanations are researched before modeling and cross-checked against the rendered scene, and animated decoration is never passed off as a simulation.
Feature Gallery

3Dviz Pro Max landing hero: Turn an idea into a 3D scene worth exploring, over a low-poly village scene
3Dviz Pro Max landing hero: Turn an idea into a 3D scene worth exploring, over a low-poly village scene
Install the skill
Copy or symlink the whole skills/3dviz-pro-max folder into your agent's skill directory, or load the repository as a Claude Code plugin.
Describe the scene in one sentence
Ask for what you want to explore. The agent reasons about the objects, routes to a kit, a recipe or custom construction, and builds a first view in your project's stack.
Inspect and refine
The agent captures real frames from named views, refines by subject and evidence, and reports what was built versus what was observed.
Built with AgentKit
Technology Stack
“Turn an idea into a 3D scene worth exploring.”
What's shipped
Guide model construction and deformation (opens in a new tab)
Advisory guidance to separate blockout, structural detail and surface finish, revisit rig ownership after geometry edits, and diagnose solver, skin and attachment behavior separately.
Phone-friendly Show 3D modal (opens in a new tab)
On small screens the study dialog fills the viewport and the embedded study hides chrome that covered the model.
Surface continuity and material direction (opens in a new tab)
Guidance for choosing continuous skin, layered coverings or articulated parts, and turning material references into part assignments and palette relationships.
CSS-3D cube logo (opens in a new tab)
The landing page gained a CSS-3D cube logo with a one-turn load animation.
Daylight landing polish and catalog tabs (opens in a new tab)
Daylight visual polish, catalog tabs, loop motion and brand assets for 3dviz.dev.
Initial public release (opens in a new tab)
3Dviz Pro Max goes public under MIT with the skill, catalog, kits, 37 runnable studies and Claude Code and Codex plugin manifests.
Live status
Operational- Successful checks (30 days)
- 99.20%
- Last response time
- 177 ms
- Last checked (UTC)
Recent checks · oldest to newest
- 2026-10-20T22:54:00.839Z: Operational, 161 ms
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1383 recorded checks in 30 days. Availability reflects sampled checks, not a continuous uptime guarantee.
Ready to experience it?
Free and MIT licensed. Works with Claude Code and Codex. Playwright for frame capture and Blender for higher kit tiers are optional.
Independently operated by the maker; built with help from AgentKit; listing does not imply endorsement or guarantee.